SIMISA@@@@@@@@@@JINX0w0t______

world
(
        world_fog_distance ( 2000 )

        world_sky
	(
		world_sky_nlayers_behind_satellites ( 2 )
		world_sky_layers
		(
		3
			world_sky_layer
			(
				world_sky_layer_top
				(
					world_sky_layer_top_nfaces ( 8 )
					world_sky_layer_top_radius ( 660 )
					world_sky_layer_top_height ( 1000 )
				)
				world_sky_layer_edge
				(
					world_sky_layer_edge_steps
					(
						1
						world_sky_layer_edge_step_height ( 300 )
						world_sky_layer_edge_step_radius ( 1950 )
					)
				)
				world_anim_shader
				(
					world_anim_shader_frames
					(
						1
						world_anim_shader_frame
						(
                                                        world_anim_shader_frame_uvscroll ( 0 0.02 )
						)
					)
					world_shader ( TexDiff
						terrain_texslots ( 1
                                                        terrain_texslot ( daysky.ace 1 0 )
						)
						terrain_uvcalcs ( 1
							terrain_uvcalc ( 1 0 0 0 )
						)
					)
				)
			)

			world_sky_layer
			(
				world_sky_layer_fadein ( 18:00:00 20:00:00 )
				world_sky_layer_fadeout ( 06:00:00 08:00:00 )
				world_sky_layer_top
				(
					world_sky_layer_top_nfaces ( 8 )
					world_sky_layer_top_radius ( 660 )
					world_sky_layer_top_height ( 1000 )
				)
				world_sky_layer_edge
				(
					world_sky_layer_edge_steps
					(
						1
						world_sky_layer_edge_step_height ( 300 )
						world_sky_layer_edge_step_radius ( 1950 )
					)
				)
				world_anim_shader
				(
					world_anim_shader_frames
					(
						1
						world_anim_shader_frame
						(
							world_anim_shader_frame_uvtiles ( 2 2 )
						)
					)
					world_shader ( BlendATex
						terrain_texslots ( 1
							terrain_texslot ( starsky.ace 1 0 )
						)
						terrain_uvcalcs ( 1
							terrain_uvcalc ( 1 0 0 0 )
						)
					)
				)
			)

			world_sky_layer
			(
				world_sky_layer_top
				(
					world_sky_layer_top_nfaces ( 8 )
					world_sky_layer_top_radius ( 800 )
					world_sky_layer_top_height ( 800 )
				)

				world_sky_layer_edge
				(
					world_sky_layer_edge_steps
					(
						2
						world_sky_layer_edge_step_height ( 500 )
						world_sky_layer_edge_step_radius ( 1400 )
						world_sky_layer_edge_step_height ( 240 )
						world_sky_layer_edge_step_radius ( 1650 )
					)
				)
				world_anim_shader
				(
					world_anim_shader_frames
					(
						1
						world_anim_shader_frame
						(
							world_anim_shader_frame_uvtiles ( 2 2 )
                                                        world_anim_shader_frame_uvscroll ( 0 0.01 )
						)
					)
					world_shader ( BlendATexDiff
						terrain_texslots ( 1
                                                        terrain_texslot ( skylow.ace 1 0 )
						)
						terrain_uvcalcs ( 1
							terrain_uvcalc ( 1 0 0 0 )
						)
					)
				)
			)
		)

		world_sky_horizon
		(
			world_shader ( Diffuse )
		)

		world_sky_satellites
		(
			2
			world_sky_satellite
			(
				world_sky_satellite_low_scale ( 800 )
				world_sky_satellite_high_scale ( 400 )
				world_sky_satellite_rise_position ( 95 )
				world_sky_satellite_rise_time ( 06:00:00 )
				world_sky_satellite_set_time ( 19:00:00 )
				world_sky_satellite_dir_rise_colour ( ffffee8b )
				world_sky_satellite_dir_high_colour ( ffffffff )
				world_sky_satellite_dir_set_colour ( ffffb573 )
				world_sky_satellite_amb_rise_colour ( ff202020 )
				world_sky_satellite_amb_high_colour ( ff808080 )
				world_sky_satellite_amb_set_colour ( ff202020 )
				world_sky_satellite_light ( )

				world_anim_shader
				(
					world_anim_shader_frames
					(
						1
						world_anim_shader_frame ( )
					)
					world_shader ( AddATexDiff
						terrain_texslots ( 1
							terrain_texslot ( sun.ace 1 0 )
						)
						terrain_uvcalcs ( 1
							terrain_uvcalc ( 1 0 0 0 )
						)
					)
				)
			)
			world_sky_satellite
			(
				world_sky_satellite_low_scale ( 400 )
				world_sky_satellite_high_scale ( 350 )
				world_sky_satellite_rise_position ( 0 )
				world_sky_satellite_rise_time ( 18:30:00 )
				world_sky_satellite_set_time ( 08:00:00 )
				world_sky_satellite_dir_rise_colour	( ff000020 )
				world_sky_satellite_dir_high_colour ( ff000020 )
				world_sky_satellite_dir_set_colour ( ff000020 )
				world_sky_satellite_amb_rise_colour	( ff000010 )
				world_sky_satellite_amb_high_colour ( ff000010 )
				world_sky_satellite_amb_set_colour ( ff000010 )
				world_sky_satellite_light ( )
				world_sky_satellite_fog ( 96 )

				world_anim_shader
				(
					world_anim_shader_frames
					(
						1
						world_anim_shader_frame ( )
					)
					world_shader ( BlendATex
						terrain_texslots ( 1
							terrain_texslot ( moon.ace 1 0 )
						)
						terrain_uvcalcs ( 1
							terrain_uvcalc ( 1 0 0 0 )
						)
					)
				)
			)
		)
	)

  world_water
  (
    world_water_terrain_patch_map ( 256 Wsib-W.raw )
    world_water_wave_height ( 0 )
    world_water_wave_speed ( 0 )
    world_water_layers
    (
      3
      world_water_layer
      (
        world_water_layer_height ( -1 )
        world_anim_shader
        (
          world_anim_shader_frames
          (
            1
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvscroll ( 0 0 )
              world_anim_shader_frame_uvtiles ( 8 8 )
            )
          )
          world_shader ( TexDiff
            terrain_texslots ( 1
              terrain_texslot ( waterbot.ace 1 0 )
            )
            terrain_uvcalcs ( 1
              terrain_uvcalc ( 1 0 0 0 )
            )
          )
        )
      )

      world_water_layer
      (
        world_water_layer_height ( -0.5 )
        world_anim_shader
        (
          world_anim_shader_frames
          (
            1
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvscroll ( 0 -0.008 )
              world_anim_shader_frame_uvtiles ( 8 8 )
            )
          )
          world_shader ( BlendATexDiff
            terrain_texslots ( 1
              terrain_texslot ( watermid.ace 1 0 )
            )
            terrain_uvcalcs ( 1
              terrain_uvcalc ( 1 0 0 0 )
            )
          )
        )
      )

      world_water_layer
      (
        world_water_layer_height ( 0 )
        world_anim_shader
        (
          world_anim_shader_framelen ( 0.6 )
          world_anim_shader_frames
          (
            4
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvstamp ( 0 0 4 4 )
            )
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvstamp ( 0.5 0 4.5 4 )
            )
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvstamp ( 0.75 0 4.75 4 )
            )
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvstamp ( 1 0 5 4 )
            )
          )
          world_shader ( BlendATexDiff
            terrain_texslots ( 1
              terrain_texslot ( WaterTop.ace 1 0 )
            )
            terrain_uvcalcs ( 1
              terrain_uvcalc ( 1 0 0 0 )
            )
          )
        )
      )
      world_water_layer
      (
        world_water_layer_height ( 0 )
        world_water_layer_sky_reflection ( 0 )
        world_anim_shader
        (
          world_anim_shader_frames
          (
            1
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvscroll ( 0 0.1 )
            )
          )
          world_shader ( BlendATexDiff
            terrain_texslots ( 1
              terrain_texslot ( test.ace 1 0 )
            )
            terrain_uvcalcs ( 1
              terrain_uvcalc ( 1 0 0 0 )
            )
          )
        )
      )

    )
  )


	world_wind
	(
		_world_wind_layers
		(
			2
			world_wind_layer
			(
				world_wind_layer_maxheight ( 200 )
				world_wind_layer_direction ( 1 0 0 )
				world_wind_layer_speed ( 3 )
				world_wind_layer_turbulencep ( 0 )
			)
			world_wind_layer
			(
				world_wind_layer_maxheight ( 100000 )
				world_wind_layer_direction ( 0 0 0 )
				world_wind_layer_speed ( 0 )
				world_wind_layer_turbulencep ( 0 )
			)
		)

		world_wind_layers
		(
                        1
			world_wind_layer
			(
                                world_wind_layer_maxheight ( 100000 )
				world_wind_layer_direction ( 1 0 0 )
				world_wind_layer_speed ( 3 )
				world_wind_layer_turbulencep ( 0.2 )
			)
			world_wind_layer
			(
				world_wind_layer_maxheight ( 100000 )
				world_wind_layer_direction ( 0 -1 0 )
				world_wind_layer_speed ( 0 )
				world_wind_layer_turbulencep ( 0.2 )
			)
		)
	)
)




