SIMISA@@@@@@@@@@JINX0w0t______

world
(
   world_fog_distance ( 300 )
   world_fog_day_colour ( ffffffff )
   world_fog_night_colour ( ff000000 )

   world_sky
   (
      world_sky_nlayers_behind_satellites ( 2 )
      world_sky_layers ( 3
         world_sky_layer
         (
            world_sky_layer_top
            (
               world_sky_layer_top_nfaces ( 8 )
               world_sky_layer_top_radius ( 660 )
               world_sky_layer_top_height ( 1000 )
            )

            world_sky_layer_edge
            (
               world_sky_layer_edge_steps ( 1
                  world_sky_layer_edge_step_height ( 300 )
                  world_sky_layer_edge_step_radius ( 1950 )
               )
            )
            world_anim_shader
            (
               world_anim_shader_frames ( 1
                  world_anim_shader_frame
                  (
                     world_anim_shader_frame_uvscroll ( 0 0.02 )
                  )
               )
               world_shader ( TexDiff
                  terrain_texslots ( 1
                     terrain_texslot ( rainsky.ace 1 0 )
                  )
                  terrain_uvcalcs ( 1
                     terrain_uvcalc ( 1 0 0 0 )
                  )
               )
            )
         )

         world_sky_layer
         (
            world_sky_layer_fadein ( 18:00:00 20:00:00 )
            world_sky_layer_fadeout ( 06:00:00 08:00:00 )
            world_sky_layer_top
            (
               world_sky_layer_top_nfaces ( 8 )
               world_sky_layer_top_radius ( 660 )
               world_sky_layer_top_height ( 1000 )
            )
            world_sky_layer_edge
            (
               world_sky_layer_edge_steps ( 1
                  world_sky_layer_edge_step_height ( 300 )
                  world_sky_layer_edge_step_radius ( 1950 )
               )
            )
            world_anim_shader
            (
               world_anim_shader_frames ( 1
                  world_anim_shader_frame
                  (
                     world_anim_shader_frame_uvtiles ( 2 2 )
                  )
               )
               world_shader ( BlendATex
                  terrain_texslots ( 1
                     terrain_texslot ( starsky.ace 1 0 )
                  )
                  terrain_uvcalcs ( 1
                     terrain_uvcalc ( 1 0 0 0 )
                  )
               )
            )
         )

         world_sky_layer
         (
            world_sky_layer_top
            (
               world_sky_layer_top_nfaces ( 8 )
               world_sky_layer_top_radius ( 800 )
               world_sky_layer_top_height ( 800 )
            )

            world_sky_layer_edge
            (
               world_sky_layer_edge_steps ( 2
                  world_sky_layer_edge_step_height ( 500 )
                  world_sky_layer_edge_step_radius ( 1400 )
                  world_sky_layer_edge_step_height ( 240 )
                  world_sky_layer_edge_step_radius ( 1650 )
               )
            )

            world_anim_shader
            (
               world_anim_shader_frames ( 1
                  world_anim_shader_frame (
                     world_anim_shader_frame_uvtiles ( 2 2 )
                     world_anim_shader_frame_uvscroll ( 0 0.01 )
                  )
               )
               world_shader ( BlendATexDiff
                  terrain_texslots ( 1
                     terrain_texslot ( rainskylo.ace 1 0 )
                  )
                  terrain_uvcalcs ( 1
                     terrain_uvcalc ( 1 0 0 0 )
                  )
               )
            )
         )
      )

      world_sky_horizon
      (
         world_shader ( Diffuse )
      )

      world_sky_satellites ( 2
         world_sky_satellite
         (
            world_sky_satellite_low_scale ( 800 )
            world_sky_satellite_high_scale ( 400 )
            world_sky_satellite_rise_position ( 95 )
            world_sky_satellite_rise_time ( 06:00:00 )
            world_sky_satellite_set_time ( 19:00:00 )
            world_sky_satellite_dir_rise_colour ( ffffee8b )
            world_sky_satellite_dir_high_colour ( ffffffff )
            world_sky_satellite_dir_set_colour ( ffffb573 )
            world_sky_satellite_amb_rise_colour ( ff202020 )
            world_sky_satellite_amb_high_colour ( ff808080 )
            world_sky_satellite_amb_set_colour ( ff202020 )
            world_sky_satellite_light ( )

            world_anim_shader
            (
               world_anim_shader_frames ( 1
                  world_anim_shader_frame ( )
               )
               world_shader ( AddATexDiff
                  terrain_texslots ( 1
                     terrain_texslot ( sun.ace 1 0 )
                  )
                  terrain_uvcalcs ( 1
                           terrain_uvcalc ( 1 0 0 0 )
                  )
               )
            )
         )
         world_sky_satellite
         (
            world_sky_satellite_low_scale ( 400 )
            world_sky_satellite_high_scale ( 350 )
            world_sky_satellite_rise_position ( 0 )
            world_sky_satellite_rise_time ( 18:30:00 )
            world_sky_satellite_set_time ( 08:00:00 )
            world_sky_satellite_dir_rise_colour     ( ff000020 )
            world_sky_satellite_dir_high_colour ( ff000020 )
            world_sky_satellite_dir_set_colour ( ff000020 )
            world_sky_satellite_amb_rise_colour     ( ff000010 )
            world_sky_satellite_amb_high_colour ( ff000010 )
            world_sky_satellite_amb_set_colour ( ff000010 )
            world_sky_satellite_light ( )
            world_sky_satellite_fog ( 96 )

            world_anim_shader
            (
               world_anim_shader_frames ( 1
                     world_anim_shader_frame ( )
               )
               world_shader ( BlendATex
                  terrain_texslots ( 1
                     terrain_texslot ( moon.ace 1 0 )
                  )
                  terrain_uvcalcs ( 1
                     terrain_uvcalc ( 1 0 0 0 )
                  )
               )
            )
         )
      )
   )

  world_water
  (
    world_water_terrain_patch_map ( 256 Wsib-W.raw )
    world_water_wave_height ( 0 )
    world_water_wave_speed ( 0 )
    world_water_layers
    (
      3
      world_water_layer
      (
        world_water_layer_height ( -1 )
        world_anim_shader
        (
          world_anim_shader_frames
          (
            1
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvscroll ( 0 0 )
              world_anim_shader_frame_uvtiles ( 8 8 )
            )
          )
          world_shader ( TexDiff
            terrain_texslots ( 1
              terrain_texslot ( waterbot.ace 1 0 )
            )
            terrain_uvcalcs ( 1
              terrain_uvcalc ( 1 0 0 0 )
            )
          )
        )
      )

      world_water_layer
      (
        world_water_layer_height ( -0.5 )
        world_anim_shader
        (
          world_anim_shader_frames
          (
            1
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvscroll ( 0 -0.008 )
              world_anim_shader_frame_uvtiles ( 8 8 )
            )
          )
          world_shader ( BlendATexDiff
            terrain_texslots ( 1
              terrain_texslot ( watermid.ace 1 0 )
            )
            terrain_uvcalcs ( 1
              terrain_uvcalc ( 1 0 0 0 )
            )
          )
        )
      )

      world_water_layer
      (
        world_water_layer_height ( 0 )
        world_anim_shader
        (
          world_anim_shader_framelen ( 0.6 )
          world_anim_shader_frames
          (
            4
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvstamp ( 0 0 4 4 )
            )
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvstamp ( 0.5 0 4.5 4 )
            )
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvstamp ( 0.75 0 4.75 4 )
            )
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvstamp ( 1 0 5 4 )
            )
          )
          world_shader ( BlendATexDiff
            terrain_texslots ( 1
              terrain_texslot ( WaterTop.ace 1 0 )
            )
            terrain_uvcalcs ( 1
              terrain_uvcalc ( 1 0 0 0 )
            )
          )
        )
      )
      world_water_layer
      (
        world_water_layer_height ( 0 )
        world_water_layer_sky_reflection ( 0 )
        world_anim_shader
        (
          world_anim_shader_frames
          (
            1
            world_anim_shader_frame
            (
              world_anim_shader_frame_uvscroll ( 0 0.1 )
            )
          )
          world_shader ( BlendATexDiff
            terrain_texslots ( 1
              terrain_texslot ( test.ace 1 0 )
            )
            terrain_uvcalcs ( 1
              terrain_uvcalc ( 1 0 0 0 )
            )
          )
        )
      )

    )
  )

    world_precipitation
   (
           world_precipitation_type ( world_precipitation_type_snow )
           world_precipitation_density ( 4096 )
           world_precipitation_speed ( 15 )
           world_anim_shader
           (
                   world_anim_shader_framelen ( 0.5 )
                   world_anim_shader_frames
                   (
                           4
                           world_anim_shader_frame
                           (
                                   world_anim_shader_frame_uvstamp ( 0 0 0.5 0.5 )
                           )
                           world_anim_shader_frame
                           (
                                   world_anim_shader_frame_uvstamp ( 0.5 0 1 0.5 )
                           )
                           world_anim_shader_frame
                           (
                                   world_anim_shader_frame_uvstamp ( 0 0.5 0.5 1 )
                           )
                           world_anim_shader_frame
                           (
                                   world_anim_shader_frame_uvstamp ( 0.5 0.5 1 1 )
                           )
                   )
world_shader ( BlendATexDiff
    terrain_texslots ( 1
        terrain_texslot ( snow.ace 1 0 )
    )
    terrain_uvcalcs ( 1
        terrain_uvcalc ( 1 0 0 0 )
    )
)
		)
	)

   world_wind
	(
      world_wind_layers ( 1
			world_wind_layer
			(
            world_wind_layer_maxheight ( 100000 )
				world_wind_layer_direction ( 1 0 0 )
				world_wind_layer_speed ( 3 )
				world_wind_layer_turbulencep ( 0.2 )
			)
		)
	)
)




